Re: Xbox 360 game reviews/ Playing now ? Staying alive IS rewarded though with the perks such as UAV, Air Strike and the Helicopter. Those encourage you to stay alive and keep killing others. Additionally those bonuses enable you to pick up extra kills whether that is through knowing an enemies location or letting the airstrike or helicopter strike its way through an opponents numbers.
That's not to totally encourage mindless killings but generally from my experience, you do a lot better being a bit cautious anyhows. If you run straight in, you're more than likely to get picked off by a sniper who has his sights on the very part of a building or land that you're running in to. Additionally there is no defensive cover offered by buildings or land so you leave yourself totally vulnerable. Sometimes too with modes like Headquarters, there is no option but to run towards the base. Sure you have to pick up kills but beat the enemy to the base or they secure a useful 15 points plus any additional points gained through holding the base.
Another factor in the not having k/d is headquarters itself, in that the team defending the base does not respawn. That means that if you're one of the lucky players whose team gets the base, irrespective of skill levels, you will only die once during the whole time the base is held. True, this also means you only have one chance of killing people but compare that to the fact the team atacking the base get respawn after respawn, unglorious death, followed by the very next take down and their k/d ratio most likely suffers potentially due to just having a weaker team.
I think lastly that the k/d ratio would be no incentive to a new player. A new player is likely to die a lot as they have little experience of the maps, have basic weapons and perks and merely stand as fodder for the other players. If they die a lot though but learn how to kill they will be more motivated and willing to learn the game modes to keep pushing themselves further and further so they can do better and better. No real incentive in always finishing bottom because you can't stop getting killed. |